5/1/2023 0 Comments Learning factory pus![]() It’s now your job to rebuild it, study it and bring it back up to its former glory and perhaps eventually find out all your cat wants is more food. What was once the largest research site of cat behaviour in the entire world, the KOTOVOD Learning Factory, was sadly shut down and stripped away. So it’s all about machine learning and that sort of thing, with a layout more like Factorio. It’s not entirely educational of course and quite silly but they want people to think about what goes on inside a “digital factory” like Amazon and Google and how they operate to “help people learn more about digital factories, machine learning tech, and digital marketing”. Factorio but your goal is ultimately to learn what your cat really wants? Learning Factory takes the automation sim into a weird but amusing direction. *mic drop*Like their previous game, part of their goal is to teach people a little something too. Sure, the controls aren’t so intuitive, but if you stick with it, you might learn something. Objectively, it’s very interesting and engaging. My issue is purely down to having enough time and relating to the gameplay. If you’re a lover of cats and act as their servant more than a person studying them, then Learning Factory Early Access might be a good bet. That said, I’ll be dipping back into it when time permits to get a better understanding. I didn’t dislike it I just couldn’t get into it. As you might surmise from my tone, Learning Factory Early Access didn’t resonate with me. Even though this is in Early Access stage, there are heaps of items to choose from, but it did feel like trial and error. As mentioned, it’s just a case of clicking on them to source them – no pickaxes or licking off your fur. It’s more to do with exploration in the early stages as you have to search the area for yarn and metal. Your engineer has a backpack that depicts your inventory then there’s a crafting menu and shop where you can shift between parts to make and purchase. ![]() Design and automate production chainsĪs can be expected of the style of gameplay, you have to research numerous machines and products in a step-by-step process. Also, between sections, you’ll get a friendly comic book panel telling the story. I managed to clock in a good half a day in my first sitting. The relevance? The visuals have a calming presence and mean you take more time with the game. The presentation helps as if it had a more clinical aesthetic, I may have bailed on it early. Initially, there was no need to move him about as you could stay put and click on materials to feed the machines, but before you know it, you can explore the rather large floor spaces and create literal production lines, connecting each piece as if lego. You can directly control your engineer with the keyboard and interact using the mouse. ![]() Ironically, I found the tutorial to be a little complicated unless that was me again. While the first is an interesting subject, I’m not one of the best people for optimising a workflow, often overcomplicating things, hoping to learn something along the way. Usually, Learning Factory Early Access would be right up my street as it’s about analysing data and optimal production. I’m not anti-cats and have warmed to them since U27RA R3Z0NANC3 and Inspector Waffles, but they’ve wound this little engineer around their paws. Perhaps it’s the cat bias in Learning Factory Early Access that sub-consciously threw a spanner in the cogs as you’re catering to felines, producing goods for them like it’s nobodies business. But we aren’t choosing wallpaper here what’s the game about? Produce and sell exquisite goods to cats The characters, textures, and general vibe are a warm one. Here, the assets appear to be hand-drawn with a familiar Eric Carle approach. Apologies in advance if you’re sensitive to machinery criticism, but it’s hardly an exciting medium to work in. Learning Factory Early Access is one of the better-presented games in this genre. As I’ve dropped scores at the time of writing, these reviews aim to convey how they felt to play and what is required to get them to third base. Not because of the games in question, but the time required to get into them and present a fair score. ![]()
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